![]() ![]() So simply copy over the server.properties from your gameserver or reconfigure where the update server looks for the configuration. The update server also needs to be fed an argument of where to look for the cache. ![]() Update server is looking for server.properties. The second part of the tutorial covers how to configure this. This could mean you're using an invalid API key or that you simply have not configured it at all or incorrectly. This means your world_updater.php and files are not reachable. Kronos has a very intensive startup between loading thousands of JSON data files and kilim's weaving process which is what Kronos uses for thread management. you can run the server in development mode and you will be able to connect without web authentication. Otherwise, you can strip that integration out and only load players based on local authentication. You will notice that the central server calls back to our website for authentication, however, for someone who knows what they're doing, they can recreate this. The update server must be running to launch the client.Ī note about running this server in productionįor security reasons, I have not released our web integration. No need to update some silly text document or anything, the launcher checks that the user has the most up-to-date client, and if there is a new version, it downloads it. Make any adjustments for your client download link the `Main` class. This was a simple, no-nonsense launcher that simply updated the client jar for users. This is really more of a library where methods that are used across the packages can be accessed from. ![]() Just leave it alone if you don't know what you're doing. This api was purely used for runelite highscores integration. This controls the world list for the client and the cross-world chats such as clan chat and pms. To run the client, you will need to upload the included "" file to a webhost and point the client at the new url You can edit these configurations in the `CustomWorldType` class. Use the `CustomMain` class to designate whether you're like to run in development or live mode. You will need to be sure to assign different ports if you'd like to load multiple worlds on one central server You can learn more about what there server has to offer in ourĪdjust DB information in the `` file, then rename it to `server.properties` The interfaces and party systems are done, combat it left. This server contains most content up to TOB and we started a good bit of work on it before closing. On each item object there is also an optional list of attributes that can be added fairly easily. Most notably is the way item attributes and upgrades work. ReverendDread has already released our cache editor which was written for Kronos. This package has been collecting dust on my github repository and I'd like to have it out to the community in hopes that it may inspire some users to move away from 317 servers and into deobs even if they want to do custom servers. Our goal was to have the features of a modern deob client such as gpu rendering while also having high quality custom content. We launched with 150 players online and maintained stability well. Kronos was a semi-custom server that was hosted from May to September of 2020. ![]()
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